Initialize engine version: 2017.4.22f1 (eb4bc6fa7f1d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60)
Vendor: NVIDIA
VRAM: 6052 MB
Driver: 25.21.14.1701
Begin MonoManager ReloadAssembly
- Completed reload, in 0.134 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAEXTERNALTORGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 1.785000 ms
Resolution requested: 1600x900
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Configuring logging from embedded logConfig asset.
[Logging] Logging successfully configured from embedded logConfig asset.
[Logging] Logging start.
[FileUtilityHelper] Attempting to load "C:/Users/emikl/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody Explodes\playerSettings.xml"...
[FileUtilityHelper] Successfully loaded "C:/Users/emikl/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody Explodes\playerSettings.xml".
[PlayerSettingsManager] PlayerSettings: InvertTiltControls: False, TouchpadInvert: False, RumbleEnabled: True, MusicVolume: 0, SFXVolume: 60, AntiAliasing: 8, VRModeRequested: True, SecondScreenMode: InteractiveManual, VSync: 1, AccessibilitySettings: Keypad, WhosOnFirst, Morse, DisabledControlTypes: None LanguageCode: en
[ProgressionManager] Loading progression data...
[FileUtilityHelper] Attempting to load "C:/Users/emikl/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody Explodes\progression.xml"...
[FileUtilityHelper] Successfully loaded "
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60)
Vendor: NVIDIA
VRAM: 6052 MB
Driver: 25.21.14.1701
Begin MonoManager ReloadAssembly
- Completed reload, in 0.134 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAEXTERNALTORGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 1.785000 ms
Resolution requested: 1600x900
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Configuring logging from embedded logConfig asset.
[Logging] Logging successfully configured from embedded logConfig asset.
[Logging] Logging start.
[FileUtilityHelper] Attempting to load "C:/Users/emikl/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody Explodes\playerSettings.xml"...
[FileUtilityHelper] Successfully loaded "C:/Users/emikl/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody Explodes\playerSettings.xml".
[PlayerSettingsManager] PlayerSettings: InvertTiltControls: False, TouchpadInvert: False, RumbleEnabled: True, MusicVolume: 0, SFXVolume: 60, AntiAliasing: 8, VRModeRequested: True, SecondScreenMode: InteractiveManual, VSync: 1, AccessibilitySettings: Keypad, WhosOnFirst, Morse, DisabledControlTypes: None LanguageCode: en
[ProgressionManager] Loading progression data...
[FileUtilityHelper] Attempting to load "C:/Users/emikl/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody Explodes\progression.xml"...
[FileUtilityHelper] Successfully loaded "